Holdfast

HARVEST, BUILD, DEFEND

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Sanguine Tome

3

Belonging — Treasure

Whenever you play a hex, gain a blood glyph.
The first hex you play each turn without lingering gains lingering. You may play it from the middling this turn. (Mysticisims with lingering go to the middling after they are played instead of the void)

3

Name and costs

Type, kind, and role

Maintenance, copy-count, and image

Rules text

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Limit and stats