Holdfast

HARVEST, BUILD, DEFEND

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Paralysis

4

Mysticism — Hex

Target denizen cannot act until the start of it's next turn.
Mysticisms go to the void after being played

When the storms subside, the mist rolls in and the stars shine brightly above. Some say they're the old gods of Great Kandos long forgotten. Others say it's the thousand eyes of Mistcall watching over the townsfolk.

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