Holdfast

HARVEST, BUILD, DEFEND

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Things Begin To Rot

2

Mysticism — Curse

Until the start of your next turn, target enemy's maintenance is increased by .
Mysticisms go to the void after being played

Blood seeps into the soil and chokes the life out of stone and crop alike. The rivers run red and currency grows tarnished. Wood snaps and iron bends and all the world is misery.

Name and costs

Type, kind, and role

Maintenance, copy-count, and image

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Limit and stats