Holdfast

HARVEST, BUILD, DEFEND

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Living Nightmares

2

Mysticism — Hex

Target enemy pitches a card. If that enemy lost a structure or denizen since last turn, they pitch an additional card.
Mysticisms go to the void after being played

Before the Mistcall Lighthouse fell into the bay, residents slept peacefully. Now their dreams are plagued with onlookers' stares.

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