Mistcall Guardian

Mysticism — Conjuring
Prepare
Becomes a denizen when played.
While you have at least 3 blood glyphs, Mistcall Guardian gains +2 to all stats. While you have at least 5 blood glyphs, Mistcall Guardian has act twice. While you have at least 7 blood glyphs, Mistcall Guardian has rush.
When Mistcall Guardian leaves the field, remove all your blood glyphs from the game.
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Card details
Uses/occupants and stats