Old Master Of Mistcall

2

Mysticism — Conjuring

Prepare , offer a denizen.
Becomes a denizen when played.
When you play Old Master Of Mistcall and at the start of every turn, gain 2 blood glyphs.
Remove a blood glyph: You may play any target from the middling this turn. Its bounty cost is converted to the same amount in .
When Old Master Of Mistcall leaves the field, remove all your blood glyphs from the game.

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Name and costs

Type, maintenance, and copy-count

Card details

Uses/occupants and stats