Holdfast

HARVEST, BUILD, DEFEND

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Wasteful Spending

3

Mysticism — Curse

Until the start of your next turn, each enemy's maintenance costs an additional and each activation costs more.
Mysticisms go to the void after being played

"I don't care how much it costs. Make them disappear." - Old Mayor Casia

Name and costs

Type, kind, and role

Maintenance, copy-count, and image

Rules text

Flavor text

Limit and stats