Kilnwalker
Denizen — Rootborn Artisan
Pitch a mysticism: Deal 3 damage to target in range.
It knows it once had memories, but it cannot recall of what.
2
1
1
Bleedstone Clay
Belonging — Treasure
All your denizen symcrafts have ": Deal X damage to target in range where X is the number of Bleedstone Clay, Mercymite Clay, and Xolish Sand you control".
"A clump of blood, to give them life." - Unknown
Mercymite Clay
Belonging — Treasure
All your denizen symcrafts have protection X where X is the number of Bleedstone Clay, Mercymite Clay, and Xolish Sand you control. (Cards with protection X ignore the first X damage they take each turn)
"A tranche of mercy, to gift them souls." - Unknown
Xolish Sand
Belonging — Treasure
All your denizen symcrafts activation costs can be paid by that many instead.
"A dash of Xol, to hone their form." - Unknown
Trinir Bangle
Belonging — Treasure
Your mysticisms have lingering. (Mysticisims with lingering go to the middling after they are played instead of the void)
At the start of each command phase, choose "denizen" or "structure". At the end of each command phase, if you played three or more mysticisms you cannot lose for having no cards of the kind you chose.
At the end of each command phase, if you played one or fewer mysticisms offer Trinir Bangle.
Sturdy Wall
Structure — Obstacle Martial
Shielded (This structure takes no damage other than assault damage)
"Was there ever an empire along Mistcall Bay, or was it just falsehoods spun by these cave-dwellers?" - Iona Dasa Nith
2
Occupants
0
0
4
Xolish Masquerade
Mysticism — Symcraft
Create a token that's a copy of target denizen with copy-count greater than 1 except it is a denizen symcraft.
Mysticisms go to the void after being played
Identity is a lie we tell ouselves.
Xolish Immitations
Mysticism — Symcraft
Create a token that's a copy of target structure with copy-count greater than 1 except it is a structure symcraft.
Mysticisms go to the void after being played
Creation is a myth in service to time.
Xolish Mimicry
Mysticism — Symcraft
Queue a copy of the last mysticism played.
Origin is fallacy. All things have always been.
Fires Of Xol
Mysticism — Volurgy
Deal 3 damage split across one or more targets.
Mysticisms go to the void after being played
She communed with the muddy waters in her rough-spun bowl, and from that connection came white hot flame.
Spellpage
Mysticism — Arcana
Target a mysticism in the middling. Until the end of turn, you may play it for less.
Her life, knowledge, and ambitions amounted to half a page of ink behind leather, lock, and key.
Myriada
Mysticism — Symcraft
Until your next turn, whenever a copy is made or queued an additional copy is queued as well.
Stasis and change are fundamentally the same when you've read ahead in the book of histories.
Pillerflame
Mysticism — Volurgy
Pick a stack on the field. Deal 5 damage split across one or more targets in that stack.
From the shoreline he could see the ship meant to take him to the other side. He saw how it glowed on the night's murky-black tides, alight with missed opportunity. He saw how an arrow of flame from the heavens struck its hull and how its crew burned alive on Miscall Bay.
Xolish Seeming
Mysticism — Symcraft
Vanish any target. Create a token that is a copy of that target.
Mysticisms go to the void after being played
Blossomstar
Mysticism — Symcraft
Target exactly five denizens, structures, or belongings on the field. Create a token for each that is a copy of it.
This mysticism cannot gain lingering or be copied.
The Blossomstar's light fuels the arcane potential embedded in reality.
Renderstar
Mysticism — Volurgy
Offer exactly five structures, denizens, and/or belongings you control. Deal 15 damage split across any number of targets.
The Renderstar beckons all possibility to its eventual closure.
Moonlit Coast
Resource — Sea
Harvest
Deplete
On calm nights where the wind is still, one can see their reflection along the shore. If one listens closely, they can even hear it speak truths they're too afraid to acknowledge themselves.
Muddy Hills
Resource — Hillscape
Harvest
Deplete
"Is Xol a place? A person? A philosphy? Perhaps to know we must risk an uncertain communion." - Iona Dasa Nith
Isolated Grotto
Resource — Cave
Harvest
Deplete
Deep below there is nothing but the sound of swells and waves. From that peace comes visions of Xol's bleedstone towers and pillars of flame.
Tidal Cove
Resource — Cave
Harvest or
Deplete
No settlement here lasts longer than a generation. By invasion or treason or natures concurrence, each falls while its bones are pulled apart by the tides.
Twilight Cave
Resource — Cave
Harvest or give the next mysticism you play lingering. (Mysticisims with lingering go to the middling after they are played instead of the void)
Deplete
Along Mistcall Bay there is a cave from which light shines. Along its walls are markings from settlers long past.
Desperate Traveler
Denizen — Human Laborer
When Desperate Traveler is played and whenever it moves, harvest .
"Please. Let me in. I'll give you whatever you want."
0
0
1
Trusted Advisor
Denizen — Sorcerer Chamberlain
: Target enemy reveals a card at random from their hand.
Actions beget consequences, which reveal intentions, which demands reaction.
0
2
1
Twin Starlights
Denizen — Sorcerer Artisan
If you control exactly two "Twin Starlights", both gain ": Reveal a mysticism from your hand and queue a copy of it, then vanish that mysticism" and ": Return a mysticism you own from the middling to your hand".
"The Blossomstar is the Renderstar." - Olamir the Astronomer
2
2
2
Heirloom Blade
Belonging — Gear Weapon
If the wielder of Heirloom Blade leaves the field, you may immediately arm Heirloom Blade to another denizen with the same name.
Songs and stories are not the only things past down from previous generations.
+2
Regeants Lockbox
Belonging — Treasure
Stockpile 1 (Your capacity for bounty is increased by 1)
If Regeants Lockbox is housed, belongings housed alongside it cannot be targeted or stolen.
Rugged Keep
Structure — Building Martial
At full occupancy, Rugged Keep gains +3 morale.
If one bastion remains, its cause is not yet lost.
2
Occupants
0
0
3
Xolish Desires
Mysticism — Symcraft
Create a token that's a copy of target belonging with copy-count greater than 1 except it is a belonging symcraft.
Beauty is separation. Appearance, a slave to the real.
Faithbound Peerings
Mysticism — Divination
Look at your next draw of cards. You may move any number of them to the bottom of your deck.
Look inward, see outward.
Reimagined Form
Mysticism — Transmutation
Target copy you control becomes a copy of another target enemy card of the same type.
"You are wrong. Yet, you can be made right." - Xol
Namelessness
Mysticism — Hex
Vanish target denizen and any card in its controller's hand that shares its name.
"The last time your true name is spoken. That is when you die." - Xol
Commune With Xol
Mysticism — Volargy
Obliterate exactly five target copies you control and five target cards you own in the middling. For each target obliterated, create either a structure building token with 2/2/2 called "Xolish Towerscape" or a denizen sorcerer token with 2/2/2 called "Aged Flamestoker". You may construct a perimeter.
Deal 20 damage split across any number of targets.